Author Publications

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Number of items: 14.


Bollen, L. and Meij, H. van der and Leemkuil, H.H. and Schaare, L. (2015) Design principles for better learning experiences - the TOM Moodle platform for project-based student courses. In: World Usability Day Ruhr - Zukunftskongress Positive Computing, 12-11-2015, Bottrop.

Bollen, Lars and Meij, Hans van der and Leemkuil, Henny and McKenney, Susan (2015) In search of design principles for developing digital learning & performance support for a student design task. Australasian journal of educational technology, 31 (5). 500 - 520. ISSN 1449-3098


Collado, G. and Tasiopoulou, Evita and Dalla Vecchia, T. and Mihai, G. and Zygouritsas, Nikos and Tsourlidaki, Eleftheria and Manoli, Constantinos and Law, Effie and Leemkuil, H.H. and Heinaste, Urmas and Manske, Sven and Sotiriou, Sofoklis and Holzer, Adrian and Jong, Ton de (2013) Curriculum analyses. [Report]

Dikke, Diane and Faltin, Nils and San Cristobal Ruiz, Elio and Leemkuil, Henny and Mavromanolakis, Georgios and Gillet, Dennis and Tasiopoulou, Evita and Palumbo, Jennifer and Law, Effie and Manoli, Constantinos and Manske, Sven and Zervas, Panagiotis and Dziabenko, Olga and Zutin, Danilo and Pedaste, Margus and Alexopoulos, Angelos and Lewis, Fraser and Kourkoumelis, Christine and Doran, Rosa and Dondi, Claudio and Bollen, Lars (2013) Report of dissemination and exploitation activities - Year 1. [Report]

Law, Effie and Rudinsky, Jan and Heintz, Matthias and Bedall-Hill, Nicola and Heinaste, Urmas and Xenofontos, Nikoletta and Zacharia, Zacharias C. and Jong, Ton de and Leemkuil, Henny and Tasiopoulou, Evita and Mihai, Gina and Tsourlidaki, Eleftheria and Sotiriou, Sofoklis and Garcia-Zubia, Javier and Dziabenko, Olga and Alexopoulos, Angelos and Dikke, Diane and Holzer, Adrian and Govaerts, Sten (2013) Preliminary Go-Lab requirements specifications, needs analysis, and creative options. [Report]

Meij, Hans van der and Leemkuil, Henny and Li, Juo-Lan (2013) Does individual or collaborative self-debriefing better enhance learning from games? Computers in human behavior, 29 (6). 2471 - 2479. ISSN 0747-5632

Tzikopoulos, A. and Athanasiadis, N. and Brienne, C. and Leemkuil, H.H. and Maillet, K. and Megalou, E. and Papakonstantinou, K. and Sanchez, S. (2013) Training Framework. [Report]

Visschedijk, G. and Lazonder, A.W. and Hulst, A. van der and Vink, N. and Leemkuil, H.H. (2013) Modelling human emotions for tactical decision-making games. British journal of educational technology, 44 (2). 197 - 207. ISSN 0007-1013


Leemkuil, H.H. and Jong, T. de (2012) Adaptive Advice in Learning With a Computer-Based Knowledge Management Simulation Game. Academy of management learning & education, 11 (4). 653 - 655. ISSN 1537-260X


Meij, Hans van der and Albers, Eefje and Leemkuil, Henny (2010) Learning from games: does collaboration help? British Journal of Educational Technology . ISSN 0007-1013


Leemkuil, Henny and Jong, Ton de (2004) Games en gaming. In: P. Kirschner (Ed.), ICT in het Onderwijs: The next generation. Katern bij Onderwijskundig Lexicon, uitbreiding editie III. Kluwer, Alphen aan den Rijn, pp. 41-63. ISBN 9789065010940


Leemkuil, Henny and Jong, Ton de and Hoog, Robert de and Christoph, Noor (2003) KM QUEST: A collaborative Internet-based simulation game. Simulation & Gaming, 34 (1). pp. 89-111. ISSN 1046-8781


Leemkuil, Henny and Jong, Ton de and Ootes, Susanne (2000) Review of educational use of games and simulations. [Report]


Wende, M.C. van der and Beerkens, H.J.J.G. and Collis, B.A. and Moonen, J.C.M.M. and Leemkuil, H.H. (1999) The use of information and communication technology in higher education : an international orientation on trends and issues. [Report]

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