Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game

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Linssen, Jeroen and Theune, Mariët (2012) Using Out-of-Character Reasoning to Combine Storytelling and Education in a Serious Game. In: 1st International Workshop on Pedagogically-driven Serious Games, PDSG 2012, 18 September 2012, Saarbrücken, Germany.

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Abstract:To reconcile storytelling and educational meta-goals in the context of a serious game, we propose to make use of out-of-character reasoning in virtual agents. We will implement these agents in a serious game of our design, which will focus on social interaction in conflict scenarios with the meta-goal of improving social awareness of users. The agents will use out-of-character reasoning to manage conflicts by assuming different in-character personalities or by planning to take specific actions based on interaction with the users. In-character reasoning is responsible for the storytelling concerns of character believability and consistency. These are not endangered by out-of-character reasoning, as it takes in-character information into account when making decisions.
Item Type:Conference or Workshop Item
Copyright:© 2012 CEUR
Faculty:
Electrical Engineering, Mathematics and Computer Science (EEMCS)
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Link to this item:http://purl.utwente.nl/publications/81812
Official URL:http://ceur-ws.org/Vol-898/
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