Looking around with your brain in a virtual world


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Plass-Oude Bos, Danny and Duvinage, Matthieu and Oktay, Oytun and Delgado Saa, Jaime and Guruler, Huseyin and Istanbullu, Ayhan and Vliet van, Marijn and Laar van de, Bram and Poel, Mannes and Roijendijk, Linsey and Tonin, Luca and Bahramisharif, Ali and Reuderink, Boris (2011) Looking around with your brain in a virtual world. In: IEEE Symposium on Computational Intelligence, Cognitive Algorithms, Mind, and Brain, CCMB 2011, 11-15 April 2011, Paris, France.

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Abstract:Offline analysis pipelines have been developed and evaluated for the detection of covert attention from electroen-cephalography recordings, and the detection of overt attention in terms of eye movement based on electrooculographic measurements. Some additional analysis were done in order to prepare the pipelines for use in a real-time system. This real-time system and a game application in which these pipelines are to be used were implemented. The game is set in a virtual environment where player is a wildlife photographer on an uninhabited island. Overt attention is used to adjust the angle of the first person camera, when the player is tracking animals. When making a photograph, the animal will flee when it notices it is looked at directly, so covert attention is required to get a good shot. Future work will entail user tests with this system to evaluate usability, user experience, and characteristics of the signals related to overt and covert attention when used in such an immersive environment.
Item Type:Conference or Workshop Item
Copyright:© 2011 IEEE
Faculty:
Electrical Engineering, Mathematics and Computer Science (EEMCS)
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Link to this item:http://purl.utwente.nl/publications/79206
Official URL:http://dx.doi.org/10.1109/CCMB.2011.5952110
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