Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study


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Gürkök, Hayrettin and Hakvoort, Gido and Poel, Mannes (2011) Evaluating User Experience in a Selection Based Brain-Computer Interface Game: A Comparative Study. In: 10th International Conference on Entertainment Computing, ICEC 2011, 5-8 October 2011, Vancouver, BC, Canada (pp. pp. 77-88).

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Abstract:In human-computer interaction, it is important to offer the users correct modalities for particular tasks and situations. Unless the user has the suitable modality for a task, neither task performance nor user experience can be optimised. The aim of this study is to assess the appropriateness of using a steady-state visually evoked potential based brain-computer interface (BCI) for selection tasks in a computer game. In an experiment participants evaluated a BCI control and a comparable automatic speech recogniser (ASR) control in terms of workload, usability and engagement. The results showed that although BCI was a satisfactory modality in completing selection tasks, its use in our game was not engaging for the player. In our particular setup, ASR control appeared to be a better alternative to BCI control.
Item Type:Conference or Workshop Item
Copyright:© 2011 Springer
Faculty:
Electrical Engineering, Mathematics and Computer Science (EEMCS)
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Link to this item:http://purl.utwente.nl/publications/78538
Official URL:http://dx.doi.org/10.1007/978-3-642-24500-8_9
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