Evaluating user experience of actual and imagined movement in BCI gaming
Laar van de, Bram and Reuderink, Boris and Plass-Oude Bos, Danny and Heylen, Dirk (2010) Evaluating user experience of actual and imagined movement in BCI gaming. International Journal of Gaming and Computer Mediated Simulations, 2 (4). pp. 33-47. ISSN 1942-3888
| PDF (Author's version) Restricted to UT campus only: Request a copy 1668Kb |
| Abstract: | Most research on Brain-Computer Interfaces (BCI) focuses on developing ways of expression for disabled people who are not able to communicate through other means. Recently it has been shown that BCI can also be used in games to give users a richer experience and new ways to interact with a computer or game console. This paper describes research conducted to find out what the differences are between using actual and imagined movement as modalities in a BCI game. Results show that there are significant differences in user experience and that actual movement is a more robust way of communicating through a BCI. |
| Item Type: | Article |
| Copyright: | © 2010 IGI Global |
| Faculty: | Electrical Engineering, Mathematics and Computer Science (EEMCS) |
| Research Group: | |
| Link to this item: | http://purl.utwente.nl/publications/74617 |
| Official URL: | http://dx.doi.org/10.4018/jgcms.2010100103 |
| Export this item as: | BibTeX EndNote HTML Citation Reference Manager |
Repository Staff Only: item control page
Metis ID: 277447

Show download statistics for this publication
Show download statistics for this publication