Brain-Computer Interfacing and Games


Plass-Oude Bos, Danny and Reuderink, Boris and Laar, Bram van de and Gürkök, Hayrettin and Mühl, Christian and Poel, Mannes and Nijholt, Anton and Heylen, Dirk (2010) Brain-Computer Interfacing and Games. In: D. Tan & A. Nijholt (Eds.), Brain-Computer Interfaces: Applying our Minds to Human-Computer Interaction. Human-Computer Interaction Series . Springer Verlag, London, pp. 149-178. ISBN 9781849962711

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Abstract:Recently research into Brain-Computer Interfacing (BCI) applications for healthy users, such as games, has been initiated. But why would a healthy person use a still-unproven technology such as BCI for game interaction? BCI provides a combination of information and features that no other input modality can offer. But for general acceptance of this technology, usability and user experience will need to be taken into account when designing such systems. Therefore, this chapter gives an overview of the state of the art of BCI in games and discusses the consequences of applying knowledge from Human-Computer Interaction (HCI) to the design of BCI for games. The integration of HCI with BCI is illustrated by research examples and showcases, intended to take this promising technology out of the lab. Future research needs to move beyond feasibility tests, to prove that BCI is also applicable in realistic, real-world settings.
Item Type:Book Section
Copyright:© 2010 Springer
Electrical Engineering, Mathematics and Computer Science (EEMCS)
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