Bacteria Hunt: A multimodal, multiparadigm BCI game

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Mühl, C. and Gürkök, H. and Plass-Oude Bos, D. and Thurlings, M.E. and Scherffig, L. and Duvinage, M. and Elbakyan, A.A. and Kang, S. and Poel, M. and Heylen, D.K.J. (2010) Bacteria Hunt: A multimodal, multiparadigm BCI game. In: Fifth International Summer Workshop on Multimodal Interfaces, 13 July - 7 August 2009, Genua, Italy. (In Press)

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Abstract:Brain-Computer Interfaces (BCIs) allow users to control applications by brain activity. Among their possible applications for non-disabled people, games are promising candidates. BCIs can enrich game play by the mental and affective state information they contain. During the eNTERFACE’09 workshop we developed the Bacteria Hunt game which can be played by keyboard and BCI, using SSVEP and relative alpha power. We conducted experiments in order to investigate what difference positive vs. negative neurofeedback would have on subjects’ relaxation states and how well the different BCI paradigms can be used together. We observed no significant difference in mean alpha band power, thus relaxation, and in user experience between the games applying positive and negative feedback. We also found that alpha power before SSVEP stimulation was significantly higher than alpha power during SSVEP stimulation indicating that there is some interference between the two BCI paradigms.
Item Type:Conference or Workshop Item
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Electrical Engineering, Mathematics and Computer Science (EEMCS)
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Link to this item:http://purl.utwente.nl/publications/69553
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