Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?


Share/Save/Bookmark

Boer Rookhuiszen, Roan and Theune, Mariët (2009) Generating Instructions in a 3D Game Environment: Efficiency or Entertainment? In: Intelligent Technologies for Interactive Entertainment, 22-24 June 2009, Amsterdam, The Netherlands.

[img]
Preview
PDF
653Kb
Abstract:The GIVE Challenge was designed for the evaluation of natural language generation (NLG) systems. It involved the automatic generation of instructions for users in a 3D environment. In this paper we introduce two NLG systems that we developed for this challenge. One system focused on generating optimally helpful instructions while the other focused on entertainment. We used the data gathered in the Challenge to compare the efficiency and entertainment value of both systems. We found a clear difference in efficiency, but were unable to prove that one system was more entertaining than the other. This could be explained by the fact that the set-up and evaluation methods of the GIVE Challenge were not aimed at entertainment.
Item Type:Conference or Workshop Item
Faculty:
Electrical Engineering, Mathematics and Computer Science (EEMCS)
Research Group:
Link to this item:http://purl.utwente.nl/publications/68260
Official URL:http://dx.doi.org/10.1007/978-3-642-02315-6_4
Export this item as:BibTeX
EndNote
HTML Citation
Reference Manager

 

Repository Staff Only: item control page