Nijholt, Anton and Reidsma, Dennis and Hondorp, Hendri (2009) Preface. In: Anton Nijholt & Dennis Reidsma & Hendri Hondorp (Eds.), Intelligent Technologies for Interactive Entertainment. Lecture Notes of the Institute for Computer Science, Social Informatics and Telecommunications Engineering, 9 . Springer Verlag, Berlin, i-xiii. ISBN 9783642023149

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Abstract:These are the proceedings of the 3rd International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 09). The first edition of this conference, organised in Madonna di Campiglio, saw the gathering of a diverse audience with broad and varied interests. With presentations on topics ranging from underlying technology to intelligent interaction and entertainment applications, several inspiring invited lectures, a demonstration session and a hands-on design garage, that first edition of INTETAIN generated a lot of interaction between participants in a lively atmosphere. We hope that we have managed to continue this direction with the third edition, which will take place in Amsterdam, following the second edition held in Canc´un. The submissions for short and long papers this year show a certain focus on topics such as emergent games, exertion interfaces and embodied interaction, but also cover important topics of the previous editions, such as, affective user interfaces, story telling, sensors, tele-presence in entertainment, animation, edutainment, and (interactive) art. The presentation of the accepted papers, together with the many interactive demonstrations of entertainment and art installations, and other participative activities to be held during the conference, should go some way towards recreating the open and interactive atmosphere that has been the goal of INTETAIN since its beginning.
In addition to the aforementioned papers and demonstrations, we are happy to present contributions from three excellent invited speakers for INTETAIN 09.
Matthias Rauterberg of Eindhoven University, in his contribution titled “Entertainment Computing, Social Transformation and the Quantum Field”, takes a broad view as he discusses positive aspects of entertainment computing regarding its capacity for social transformation. Michael Mateas, of the University of California, Santa Cruz, talks about his work in interactive art and storytelling. Antonio Camurri, of InfoMus Lab, Genova, discusses an approach to Human Music Interaction that assigns a more active role to users listening to and interacting with music, in his contribution titled “Non-verbal full body emotional and social interaction: a case study on multimedia systems for active music listening”.
This conference would not have been possible without the help of many people. In the first place, there are the members of the Program Committee, who did a very good job of providing authors with constructive feedback. Their dedication results in the kind of review process that improves the quality of a conference. We also extend our thanks to the additional reviewers who contributed their specific expertise on certain papers. In alphabetical order, these were: Betsy van Dijk, Wim Fikkert, Matthias Kranz, Frank Nack, Mannes Poel, Ronald Poppe, Sara Streng, Ivo Swartjes, Dhaval Vyas, and Herwin van Welbergen. We would also like to acknowledge the generous support of our sponsors and technical sponsors. ICST and CREATE-NET supported the organisational process, BNVKI-AIABN provided us with financial support, and GATE, NWO, and IIP-CreaTe made it possible to organise special activities during the conference. Finally, this conference would not have been organised but for the unflagging technical and organisational support of Charlotte Bijron, Lynn Packwood and Alice Vissers-Schotmeijer.
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Electrical Engineering, Mathematics and Computer Science (EEMCS)
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