Actual and Imagined Movement in BCI Gaming
Laar, B.L.A. van de and Oude Bos, D. and Reuderink, B. and Heylen, D.K.J. (2009) Actual and Imagined Movement in BCI Gaming. In: Proceedings of the International Conference on Artificial Intellingence and Simulation of Behaviour (AISB 2009), 06-09 Apr 2009, Edinburgh, Scotland.
|Abstract:||Most research on Brain-Computer Interfaces (BCI) focuses
on developing ways of expression for disabled people who are
not able to communicate through other means. Recently it has been
shown that BCI can also be used in games to give users a richer experience
and new ways to interact with a computer or game console.
This paper describes research conducted to find out what the differences
are between using actual and imagined movement as modalities
in a BCI game. Results show that there are significant differences
in user experience and that actual movement is a more robust way of
communicating through a BCI.
|Item Type:||Conference or Workshop Item|
Electrical Engineering, Mathematics and Computer Science (EEMCS)
|Link to this item:||http://purl.utwente.nl/publications/65451|
|Export this item as:||BibTeX|
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