Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments


Reuderink, Boris and Nijholt, Anton and Poel, Mannes (2009) Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments. In: Third International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2009, 22-24 June 2009, Amsterdam, The Netherlands (pp. pp. 221-227).

[img] PDF
Restricted to UT campus only
: Request a copy
Abstract:We present the design and development of Affective Pacman,
a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a signicant effect of the frustration induction on the EEG.
Item Type:Conference or Workshop Item
Copyright:© 2009 Springer
Electrical Engineering, Mathematics and Computer Science (EEMCS)
Research Group:
Link to this item:
Official URL:
Export this item as:BibTeX
HTML Citation
Reference Manager


Repository Staff Only: item control page

Metis ID: 263860