Exporting Vector Muscles for Facial Animation


Bui, The Duy and Heylen, Dirk and Poel, Mannes and Nijholt, Anton (2003) Exporting Vector Muscles for Facial Animation. In: Andreas Butz & Antonio Kruger & Patrick Olivier (Eds.), Smart Graphics. Springer, Berlin, pp. 251-260. ISBN 9783540405573

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Abstract:In this paper we introduce a method of exporting vector muscles from one 3D face to another for facial animation. Starting from a 3D face with an extended version of Waters’ linear muscle system, we transfer the linear muscles to a target 3D face. We also transfer the region division, which is used to increase the performance of the muscle as well as to control the animation. The human involvement is just as simple as selecting the faces which shows the most natural facial expressions in the animator’s view. The method allows the transfer of the animation to a new 3D model within a short time. The transferred muscles can then be used to create new animations.
Item Type:Book Section
Copyright:© 2003 Springer
Electrical Engineering, Mathematics and Computer Science (EEMCS)
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Link to this item:http://purl.utwente.nl/publications/60387
Official URL:https://doi.org/10.1007/3-540-37620-8_26
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