Designing a good feeling

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Geest, Thea van der (2004) Designing a good feeling. Information Design Journal + Document Design, 12 (2). pp. 137-140. ISSN 1871-1138

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Abstract:After years of focusing on functionality and usability, the designers of interactive systems seem to be developing an interest in the role of user affect, a general term they use to indicate the feelings, emotions and moods
that working with computer programs and computermediated information is associated with. They begin to acknowledge that usable design is not necessarily
pleasurable or desirable. But what must designers do to address feelings, rather than design for task effectiveness and efficiency? How to design product features with predictable emotional responses?
Item Type:Article
Copyright:© 2004 John Benjamins Publishing
Faculty:
Behavioural Sciences (BS)
Research Group:
Link to this item:http://purl.utwente.nl/publications/59024
Official URL:http://dx.doi.org/10.1075/idjdd.12.2.06gee
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