Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter

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Welbergen van, Herwin and Nijholt, Anton and Reidsma, Dennis and Zwiers, Job (2006) Presenting in Virtual Worlds: An Architecture for a 3D Anthropomorphic Presenter. IEEE Intelligent Systems, 21 (5). pp. 47-53. ISSN 1541-1672

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Abstract:Multiparty-interaction technology is changing entertainment, education, and training. Deployed examples of such technology include embodied agents and robots that act as a museum guide, a news presenter, a teacher, a receptionist, or someone trying to sell you insurance, homes, or tickets. In all these cases, the embodied agent needs to explain and describe. This article describes the design of a 3D virtual presenter that uses different output channels (including speech and animation of posture, pointing, and involuntary movements) to present and explain. The behavior is scripted and synchronized with a 2D display containing associated text and regions (slides, drawings, and paintings) at which the presenter can point. This article is part of a special issue on interactive entertainment.
Item Type:Article
Copyright:© 2006 IEEE Press
Faculty:
Electrical Engineering, Mathematics and Computer Science (EEMCS)
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Link to this item:http://purl.utwente.nl/publications/57706
Official URL:http://dx.doi.org/10.1109/MIS.2006.101
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