Design principles of hardware-based phong shading and bump-mapping

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Bennebroek, K. and Ernst, I. and Rüsseler, H. and Wittig, O. (1997) Design principles of hardware-based phong shading and bump-mapping. Computers & Graphics, 21 (2). pp. 143-149. ISSN 0097-8493

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Abstract:The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture-mapping it shows the strength of our new architecture. Furthermore it justifies some of the decisions made during simulation and development of the complex VISA+ architecture.
Item Type:Article
Copyright:© 1997 Elsevier Science
Link to this item:http://purl.utwente.nl/publications/57223
Official URL:http://dx.doi.org/10.1016/S0097-8493(96)00077-5
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