NECTAR: Simulation and Visualization in a 3D Collaborative Environment


Share/Save/Bookmark

Law, Y.W. and Chan, K.Y. (2002) NECTAR: Simulation and Visualization in a 3D Collaborative Environment. In: EUROMEDIA 2002, Modena, Italy (pp. pp. 15-17).

open access
[img]
Preview
PDF
606kB
Abstract:For simulation and visualization in a 3D collaborative environment, an architecture called the Nanyang Experimental CollaboraTive ARchitecture (NECTAR) has been developed. The objective is to support multi-user collaboration in a virtual environment with an emphasis on cost-effectiveness and interoperability. The architecture is based on the modular decomposition of a virtual environment system into three basic components: the graphics engine, the user interaction engine, and the networking engine. The scene graph-based graphics engine, written in Java 3D, takes VRML models loaded through the NAnyang Vrml Elementary Loader (NAVEL), as input. For multi-user interaction, NECTAR calls for the Core Living Worlds (CoreLW) extension of VRML. Coupled with this content-level strategy, on the wire level, the Java Shared Data Toolkit (JSDT) is employed, to the benefits of monitored, multi-threaded, multi-sessioned and multi-channelled communication. Some thought has also been given to optimizing network communication. Lastly, the modular, loosely-coupled and layered architecture has been found to facilitate flexible incremental, component-wise development.
Item Type:Conference or Workshop Item
Research Group:
Link to this item:http://purl.utwente.nl/publications/38310
Export this item as:BibTeX
EndNote
HTML Citation
Reference Manager

 

Repository Staff Only: item control page

Metis ID: 209841